TopbarPlus is a module enabling the construction of dynamic topbar icons. These icons can be enhanced with features and methods, like themes, dropdowns and menus, to expand upon their appearance and behaviour.
TopbarPlus fully supports PC, Mobile, Tablet and Console, and comes with internal features such as 'overflows' to ensure icons remain within suitable bounds.
Creating an icon is as simple as:
-- Within a LocalScript in StarterPlayerScripts and assuming TopbarPlus is placed in ReplicatedStorage local Icon = require(game:GetService("ReplicatedStorage").Icon) local icon = Icon.new()
The order icons appear are determined by their construction sequence. Icons constructed first will have a smaller order number, therefore will appear left of icons with a higher order. For instance, if you construct a shop icon then an inventory icon, the shop icon will appear furthest left. You can modify this behaviour using icon:setOrder.
This constructs an empty
32x32 icon on the topbar. To add an image and label, do:
These methods are 'chainable' therefore can alternatively be called by doing:
local icon = Icon.new() :setImage(imageId) :setLabel("Label")
Chainable methods have a
chainable tag next to their name within the API Icon docs.
Sometimes you'll want an item to appear only when deselected, and similarily only when selected. You can achieve this by specifying a string value within the
iconState parameter of methods containing the
toggleable tag. These are:
"deselected" -- Applies the value when the icon is deselected (i.e. not pressed) "selected" -- Applies the value when the icon is selected (i.e. pressed) "hovering" -- Applies the value when a cursor, finger or controller is hovering over the icon
If no argument is specified, the value will be applied to both
selected states. For example:
Icon.new() :setImage(4882429582) :setLabel("Closed", "deselected") :setLabel("Open", "selected") :setLabel("Hovering", "hovering")
You may wish to enhance icons further with features like themes, dropdowns and menus, or by binding GuiObjects and KeyCodes to their toggle. This and much more can be achieved by exploring the Feature Guide and Icon API.